A framework for creating form-based XNA applications. Useful for editors and stuff!

Basic usage:

- Create new Game (or use an existing one)
- Add the XNAWinform reference
- Create a new form
- Change your form to inherit from XNAForm instead of Form (public partial class MyForm : XNAForm)
- Set the XNAControl property of your form to the control you want to render to (usually a panel)
- In your Program.cs (or wherever you create your form), call the .Run() method after you call .Show()

Last edited Aug 13, 2007 at 11:13 AM by RandyJ, version 4